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SPOILER WARNING
Every escape room article is spoiler-free to assist first-time players, but do not click any links on the article if you wish to avoid spoilers. Spoilers are also hidden in optional toggles.


"Whoa... This is amazing... Who'd ever need this much underwear...?"
— Clover, misreading the room's name as "Panty"

The Pantry is an escape room behind the red Chromatic Door on Floor B. Sigma is able to investigate this room if he chooses to betray Luna in the first round. He investigates this room with Alice and Clover on Dio's route.

Layout[]

PantryArt

Concept art.

The Pantry is a big room that has a large storage device for food on the right wall. The food inside the storage can be kept there for a couple hundred years. Towards the entrance of the room is a touch screen computer and a water storage tank. Across from the food storage device is a dolly that can heat up food and another touch screen computer built into it. Next to the food heater is a safe. The room has two shelves that store food and pastries, and to the left of those is a storage device with ice cubes inside it.

Story[]

After heading through the red door with Alice and Clover on Dio's route, Sigma and the other two find themselves inside of this room. When entering, Clover is surprised as she thinks that the room is completely stored with panties, since she misread the sign as "Panty". Alice corrects her and says that it is a Pantry, where food is stored. Clover's face turns red from embarrassment and she laughs, realizing her mistake. After pointing out a large water tank, Alice notes that there is a lot of food. Clover says that they might be in a quarantine zone because of the abundance of food and water, and she thinks that the newspaper article might be true. Sigma insists that he isn't infected with Radical-6 and thinks they should find the moon cards and get out of the room as quickly as possible.

During their search, Sigma and Alice keep annoying Clover about underwear and continue to tease her about her mistake. After opening the room's safe, Sigma finds a map of floor B, two moon cards, and the exit key. Sigma gives one card to Clover, because she is a solo, while Sigma and Alice hang on to the other card. After leaving the room, Sigma, Clover, and Alice quickly head back to the elevator on Floor B.

Items[]

Found Items[]

Empty Container (x4)[]

The 4 empty containers are found on the bottom shelf of the dolly, underneath the metal boxes.

The containers are able to be filled at the water dispenser. Each container must be filled with water having a specific pH value.

Metal Piece[]

MetalPiece

The male screw.

The Metal piece is found in the dolly drawer underneath the screen.

Combines with Button parts to form Button.

Waaaaarm Drawer[]

WarmDrawer

It's hot!

The Drawer is located on the dolly. After the Metal piece is removed from it, the drawer will fall out of the dolly.

Combines with Ice cube to form Drawer with ice in it.

Empty Beaker[]

EmptyBeaker

An empty beaker...

The Empty beaker is found on the table with the safe, next to the ice machine.

The beaker can be filled at the water dispenser with various types of water.

Button Parts[]

ButtonParts

Female screw.

The Button parts are found on the table with the safe, next to the ice machine.

Combines with Metal piece to form Button.

pH Detection Chemical[]

PHChemical

pH uncovered.

The pH detection chemical is found in the right side of sliding cabinet behind the food shelves. It can be accessed after all of the wheel locks are opened.

Combines with Water-filled beaker.

Ice Cube[]

IceCubes

A single ice cube.

The Ice cube is found after it is correctly removed from the ice machine into the space below. It contains a keycard.

Combines with Waaaaarm drawer to form Drawer with ice in it.

ID Card[]

IDCard

An identification card.

The ID card is frozen within the ice cube from the ice machine. It can be removed after the ice cube melts inside the dolly.

The card goes into the card slot beneath the screen on the dolly. This allows for the screen to be turned on.

Box of Meat Rations[]

BoxMeatRations

Meat!

The Box of meat rations is found after the correct sequence is put into the input screen near the entrance.

The Box is to be placed in the first (counting from the left) space on the top row of the dolly.

Box of Fish Rations[]

BoxFishRations

Fish!

The Box of fish rations is found after the correct sequence is put into the input screen near the entrance.

The Box is to be placed in the fifth space on the top row of the dolly.

Box of Salad Rations[]

BoxSaladRations

Veggies!

The Box of salad rations is found after the correct sequence is put into the input screen near the entrance.

The Box is to be placed in the fourth space on the top row of the dolly.

Box of Soup Rations[]

BoxSoupRations

Slurpin' time!

The Box of soup rations is found after the correct sequence is put into the input screen near the entrance.

The Box is to be placed in the second space on the top row of the dolly.

Box of Pasta Rations[]

BoxPastaRations

Noodles!

The Box of pasta rations is found after the correct sequence is put into the input screen near the entrance.

The Box is to be placed in the third space on the top row of the dolly.

Combined Items[]

Button[]

The Button is found when the Metal piece and Button parts are combined.

The button fits into the hole on the ice machine, next to the green and red graphics. This unlocks the ice machine and allows the top to be moved.

Drawer With Ice In It[]

The Drawer is found when the Waaaaarm drawer and the Ice cube are combined.

With the ice cube inside, the drawer can be placed back in the dolly. Once inside, it begins to warm up, and the ice cube will melt away to reveal the card inside.

Water-Filled Beaker[]

The Water-filled beaker is found when the empty beaker is filled up by the water dispenser.

Combines with pH detection chemical to form Water-filled beaker.

Once the pH detection chemical is added to the water, the water will change color depending on the button selected when pouring the water. This will show the pH level of the water that each button dispenses. You can find the pH by looking at the pH chart.

Water-Filled Container (x4)[]

The Water-filled containers are found when the empty containers are filled at the water dispenser.

If each container is filled with its corresponding pH type of water, it will activate the screen if they are all placed on the bottom shelf of the dolly. Each container says which type of water is needed to be placed in the container. 

Minigames[]

Filling the empty containers[]

PHDetectionDocument

A chart showing potential hydrogen values.

You have to pour water with the correct pH levels into the water tanks that you found on the dolly. Go over to the water tank. To test the pH level, you can use the beaker on the faucet, then combine the water with the pH test chemical. One of the notes that you found in this room shows you how to figure out the pH level based on the color. Press a number button to the left of the faucet to change the pH level of the water that comes out.

When the number next to the faucet is 0, the pH is 6.

  • Press +3 and use the basic water tank on the faucet. Do this for the other basic tank as well.
  • Press +1 and use the neutral tank on the faucet.
  • Press -2 and use the acidic tank on the faucet.

Put all four of the water tanks back into the dolly.

Ice Cube Shift[]

IceCubeShift

Ice cube sliding.

This minigame is accessed after placing the button into the ice chest. In this minigame, the player must guide the ice cube with the key card to the hole. However, each ice cube freezes after a certain amount of moves and cannot be moved again. The trick is to freeze certain ice cubes in certain places so that the one with the key can get through the hole. This minigame is harder on the 3DS version because of the gyro controls that cause the blocks to move when you move the system. It is easier to just use the d-pad on the system.

The solution is right, down, left, down, right, down, left, right, down, left, down.

Shelf ID Input[]

ShelfIDInput

Too easy!

This minigame requires the player to input a list of numbers and letters based on the calendar pages on the dolly, the pantry shelves, and the calendar found on the wall. The following input is derived from the days:

If you input the day Sigma was knocked out (the day the man was abducted), you receive the file password.

  • December 25th (12/25) corresponds to 10 11 12-B-13.

Nutritional Balance[]

NutritionalBalance

Good game to help with your nutrition.

This minigame is accessed after getting all of the rations from the Shelf ID minigame and putting the different kinds of water into the microwave machine. This minigame requires the player to use the Nutritional Chart and the Nutritional Balance Chart to assign meals to persons A through E. This minigame can also be solved by trial and error because once one person's meal is correct, you can't move that person's meals anymore.

The solution:

  • A: One of every meal (cannot be altered)
  • B: 2 salad, 2 soup, 1 fish
  • C: 2 meat, 1 salad, 1 pasta, 1 soup
  • D: 2 fish, 1 meat, 1 salad, 1 pasta
  • E: 2 pasta, 1 meat, 1 fish, 1 soup

Trivia[]

CloverMentionsLight

"Argh! You're pissing me off. If my brother was here we'd have been done this hours ago."

  • Clover mentions her brother if Sigma exits the Ice Cube sliding puzzle 4 times on Easy Mode, saying that if he were here, he would solve the puzzle faster than Sigma and that they would already be out of this room.

Humorous Quotes[]

  • Examine the left set of shelves.
    Alice Alice: These are some pretty impressive shelves. That's a lot of pre-packaged food...
    Clover Clover: There's a bunch of instant coffee and boxers of tea.
    Sigma Sigma: Uh...You mean "boxes", right?
    Clover Clover: Gaaaah!


  • Examine the right set of shelves.
    Clover Clover: Some of the pictures on these boxes look really tasty.
    Clover Clover: I wonder what's under the wrapper...
    Alice Alice: Under where?
    Sigma Sigma: Under there!
    Clover Clover: Shut up!


  • Back out of the Ice Cube sliding puzzle 5 times on "EASY" mode.
    Clover Clover: Come on!
    Clover Clover: So first you slide cube 1 right, down, then left.
    Clover Clover: After that you just need to slide cube 2 down, then right!
    Clover Clover: When you get it to that spot, cube 2 should briefs-
    Sigma Sigma: "Briefs"? How on Earth did you mistake that for "freeze"?
    Clover Clover: ...
    Sigma Sigma: Men's underwear is really, like... a thing for you, isn't it?
    Clover Clover: Goddamnit! Anyway cube 1 is right, down, left! Cube 2 is down, right! You got it!?


  • Back out of the Ice Cube sliding puzzle 6 times on "EASY" mode.
    Clover Clover: H-Hey, Sigma, are you all right? Maybe you aren't feeling well...
    Sigma Sigma: Shut up! Just tell me how to do this, goddamnit!
    Clover Clover: Oh. Well. If you're going to be like that, I don't think I will.
    Sigma Sigma: Oh no no no no no no I am so, so sorry. Please, please tell me the answer.
    Clover Clover: Theeen... "Clover-chan is hella moe."
    Sigma Sigma: ...What?
    Clover Clover: Say it!
    Sigma Sigma: C-Clover-chan is... hella moe...
    Clover Clover: Louder!
    Sigma Sigma: Clover-chan is hella moe!
    Clover Clover: Eeeeeee! Oh, you're embarrassing meeee! He he he.
    Alice Alice: What in God's name is wrong with you...
    Clover Clover: Huh? Did you say something?
    Alice Alice: No, nothing.
    Clover Clover: Whatever. Anyway, lemme show you how it works. After you move cube 2 like I told you before, you just need to move cube 3 down, then left. Then it'll brie- I mean freeze there, so you can bounce cube X off of it.
    Alice Alice: Getting it into the hole should be easy.
    Clover Clover: Okay, give it one more shot!


  • Back out of the Ice Cube sliding puzzle 7 times on "EASY" mode.
    Sigma Sigma: Clover-chan is hella moe!
    Clover Clover: ...
    Sigma Sigma: Clover-chan is hella moe!
    Clover Clover: ...
    Sigma Sigma: Clover-chan is hella-
    Clover Clover: Gah! Okay! I get it! You really need me to tell you the whole thing?
    Sigma Sigma: Please.
    Clover Clover: I'm sick of doing this, so I'm just gonna give you all the moves you need to make, okay?
    Clover Clover: Right, down, left... down, right, down, left... right, down, left, down. ... And then you should be able to get cube X into the hole.
    Sigma Sigma: Thanks! Here goes!
v · e · d Zero Escape: Virtue's Last Reward (series spoilers within)
Main focus: Nonary Game: Ambidex Edition
Main characters (players) Sigma Klim (playable) · Phi · Alice · Tenmyouji · Luna · K · Clover · Quark · Dio
Other characters Zero III (game host) · Zero Sr. (mastermind) · ? · Old Woman · G-OLM · Lord Hoppington · Voices on Dcom recording (Operator and woman)
Mentioned characters Alice's father · Brother · Left
Facility locations Warehouse A · Warehouse B · Elevator · Round 1 rooms (Crew Quarters, Infirmary, Lounge) · Round 2 rooms (GAULEM Bay, Rec Room, Pantry, Treatment Center, Laboratory, PEC, B. Garden, Archives, Control Room) · Round 3 rooms (Security, Director's Office, Q)
Other locations Earth · Moon · Headquarters
Game mechanics AB Room · Bracelet · Bracelet Points · Chromatic Doors · Key Cards· Number Nine Door
Terms ADAM · Antimatter Bombs · Axelavir · Bomb Codes · FLOW Chart · Free the Soul (Myrmidons) · Latin Journal · Neostigmine · Radical-6 · Soporil · Treatment Pod
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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