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SPOILER WARNING
Every escape room article is spoiler-free to assist first-time players, but do not click any links on the article if you wish to avoid spoilers. Spoilers are also hidden in optional toggles.


"A study? Though it's practically an entire library."
— Mira, after entering the room

The Study is an escape room that is found within the Triangle fragment for Q-Team. It is a spacious room containing two floors full of books and elaborate furnishings. It is searched by Q, Mira and Eric.

Layout[]

The room is so full of books that it's practically a two-story library. It also contains multiple safes, and a revolving chair that allows someone to reach books on the second floor without climbing the spiral stairs.

Story[]

Eric stumbled upon the entrance to the study while examining the walls in the shelter. The room is not marked on Q-Team's map of their ward. As it appears that someone was just there, Q-Team decides to search it for clues to Zero's identity.

Items[]

Found Items[]

Human Mark Key[]

HumanMarkKey

A human key.

A gold decorative key with a human-like figure on it. Found in the desk drawer and opens up a safe containing the handgun, part D and the star mark key.

Star Mark Key[]

StarMarkKey

A star key.

A gold decorative key with a star on it. Found inside the safe that is opened by the human mark key. This key unlocks a safe containing part C inside.

Handgun[]

Handgun

Bang bang!

A standard issue 9 mm handgun. It is found inside the safe opened by the human mark key. It is only fired during the "Portraits" minigame and by Mira during the standoff.

Crossbow[]

Crossbow

Ready to fire!

A wooden, well-made crossbow that fires standard arrows. Found inside of the NIL safe on the second floor. It is used during the "Portraits" minigame and by Q during the standoff.

Grenade launcher[]

GrenadeLauncher

Boom!

A wooden grenade launcher that is capable of firing explosive rounds. Found inside of the portraits after using both the handgun and crossbow and completing the "Portraits" minigame. Used to break open the glass safe and by Eric during the standoff.

Part A[]

PartA

Bell-shaped metallic piece.

A metallic bell-shaped piece that appears to be a part of something bigger. Found inside of the glass safe broken by the grenade launcher.

Part B[]

PartB

Pointed metallic piece.

A metallic pointed piece that appears to be a part of something bigger. Found inside of the MIND safe.

Part C[]

PartC

Cage-shaped metallic piece.

A metallic cage-shaped piece that appears to be part of something bigger. Found inside of the safe opened by the star mark key.

Part D[]

PartD

Cylinder-shaped metallic piece.

A metallic cylinder-shaped piece that appears to be a part of something bigger. Found inside of the safe opened by the human mark key.

Part E[]

PartE

Point-shaped metallic piece.

A metallic pointed piece that appears to be a part of something bigger. Found inside of the NIL safe on the second floor.

Part F[]

PartF

Fletching-shaped metallic piece.

A metallic fletching-shaped piece that appears to be a part of something bigger. Found inside of the EXIST safe.

Combined Items[]

Part AB[]

PartAB

Bell-point metallic piece.

Found by combining parts A and B together. It resembles the tip of an arrow.

Part CD[]

PartCD

Cage-cylinder metallic piece.

Found by combining Parts C and D together. It resembles the shaft of an arrow.

Part EF[]

PartEF

Pointed-fletching metallic piece.

Found by combining Parts E and F together. It resembles the fletching of an arrow.

Part ABCD[]

PartABCD

Bell-pointed, cage-cylinder metallic piece.

Found by combining Parts AB and CD together. It resembles the tip and shaft of an arrow.

Combined Key[]

CombinedKey

The key is complete!

Found by combining Parts ABCD and EF together. It resembles a complete arrow but functions as a key.

Minigames[]

Safe on first floor[]

Passcode for safe

The password is EXIST.

EXIST

Safe on second floor[]

NIL

Cylinder[]

PuzzleEscapeRoom

The password is MIND.

MIND

Chair[]

S-02-16

Q-12-10

Portraits[]

Leaked image 2

Use the handgun and crossbow on these.

To solve this puzzle, simply shoot the members of Q-Team with the crossbow and the members of C-Team with the handgun.

Decision Game[]

SPOILER WARNING

Q, Mira and Eric are in a Mexican standoff and the player must decide who to kill in a three-way showdown.

The possible choices:

  • Eric
  • Mira
  • No one

It is recommended to try all three.

There is also another option, but it is a bit of a spoiler at this point in time. Once you have fully completed the entire game, go to the Zero Time Dilemma endings article and scroll down to "Additional Endings".

Trivia[]

  • The music is a remix of the Pantry in Virtue's Last Reward.
  • Mira is shown to be quite confident with a gun, as remarked by Eric upon seeing her spin the gun in her hand with no issues. It is currently unknown if she's naturally gifted with guns, or has used one in the past.
  • Q is shown as being knowledgeable about guns, as well, when he tells Eric that recoil can be avoided with the proper stance.
SPOILER WARNING - DON'T READ UNTIL YOU COMPLETE ENTIRE GAME
  • Hidden text is written on the side of one of the safes in the study, saying "ゼロはデルテです" or "Zero is Delta".[1]

Humorous Quotes[]

  • Examine Carlos's portrait.
    Eric Eric: This doll kind of reminds me of Carlos. It looks solid and, well, blond.
    Q Q: So this is Carlos. He looks strong.


  • Examine Akane's portrait.
    Eric Eric: This doll kind of reminds me of Akane. But what are these things called again?
    Mira Mira: Those? Aren't they catgirls for male fantas-
    Q Q: Oh, I know! I think it's called "moe"! Akane is so cute!
    Eric Eric: That's it!


  • Examine Eric's portrait.
    Eric Eric: Is this me?! Why's it sucking on a pacifier?! D-Damn you, Zero...


  • Examine Sigma's portrait.
    Eric Eric: This looks like Sigma. Ha ha, I suppose you could say they look exactly alike.
    Q Q: So this is Sigma... Does this mean he's got a strong jaw since it's a nutcracker?
v · e · d Zero Escape: Zero Time Dilemma (series spoilers within)
Main focus: Decision Game
Main characters (players) C Team (Carlos, Junpei Tenmyouji, Akane Kurashiki) · D Team (Diana, Sigma Klim, Phi) · Q Team (Sean (non-player), Mira, Eric, Delta (mastermind))
Other and mentioned characters Zero II · Gab · Eric's mother · Eric's father · Kurashiki parents · Religious fanatic · Diana's ex-husband · Chris · Maria · Manufacturing robots · Left · Snail
Locations Underground Shelter inside Dcom in Nevada desert (main location) · Earth · Ward C · Ward Q · Ward D · Central Elevator Hall · Decontamination Room · Quantum Computer Dome · Prep Room · Lounge · Escape Rooms (Biolab, Control, Healing Room, Infirmary, Locker Room, Manufacturing, Pantry, Pod Room, Power Room, Rec Room, Study, Transporter Room, Trash Disposal Room)
Decision Game mechanics Bracelet (Soporil) · SHIFTing and Espers · Transporter · X-Passes · X-Door
Terms Fanatic Bio R · Free the Soul · Luminol · Map · Radical-6 · Reverie Syndrome
Archives Endings · Files · Mistakes · Philosophy and Paradoxes · Trophies · Timeline
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