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SPOILER WARNING
Every escape room article is spoiler-free to assist first-time players, but do not click any links on the article if you wish to avoid spoilers. Spoilers are also hidden in optional toggles.


"Well, now we have these 2 rooms. I'm sure there's something in there that will help us get out of here. Let's find it."
— Lotus, upon finding the doors unlocked

The 2nd class cabin, also known as the 2nd class cabins, is the escape room found by entering Door 4. It actually consists of two fairly well-furnished twin cabins on either side of the same corridor: rooms B92 and B93. Junpei, Santa, June and Lotus enter them in order to find a way to open the door with the Mars lock. They initially split up into two groups. Junpei and June search room B92 while Santa and Lotus search room B93. Junpei serves as a "bridge" between the two teams. After the 2nd class cabin is the kitchen.

Layout[]

2CabinArt

Concept art for room B92.

The 2nd class cabin is composed of two mirrored cabins, rooms B92 and B93.

Near the entrance of each cabin is a short corridor going side to side. On one side of the corridor in a little corner is a vase on a stand, a strange picture, and a door leading to a small bathroom, which sports a shower and a toilet. Following the other side of the corridor leads into a small, living room style open area, furnished with a corner couch, a small round table and a display case. The living room also features a door leading into a bedroom containing a small cupboard, a two person bed with a tall frame, a painting, and a vanity with matching chair.

Notable differences between rooms B92 and B93 include: the display case in room B92 is empty, while that in room B93 contains multiple vases and plates; the painting in room B93 is missing three of its four pieces; the shower curtain in room B93 is missing; the lights in the bedroom in room B93 are out.

Story[]

Other than the important plot points listed below, the most notable character interactions are June's almost constant flirting with Junpei, along with his interest and more moderate flirting towards her, as well as Santa and Lotus's frequent bickering, mostly related to Santa's unwise comments about Lotus's age.

Match[]

Junehiding

Junpei reacts to June's suspicion with a question of his own...

June teasing

...which June deflects by playing with his heart.

Triggered by picking up the matches in room B92.

Picking up the matches reminds Junpei of the fever attack June had when the 9th Man's body had been discovered, so he asks her how she's feeling, and is reassured to find out she feels and looks much better now.

But though June is touched by his worry, she's also interested in the mystery of why Zero would have chosen two childhood friends who hadn't seen each other since elementary school to participate in his "game". She therefore asks Junpei if he's hiding anything from her, to which he retorts that of course he isn't, before firing the same question back at her. She first evades the question by skillfully using his obvious feelings for her to tease him, but then answers that neither is she hiding anything from him.

June then reminds Junpei of Seven's words from before:

"Look for what connects the victims. That will lead you to the culprit."

This causes the two of them to start wondering if this game is related to someone from their former school, like a classmate, a teacher, or the principal, though admittedly, neither of them can recall anyone that would be suspect. Junpei then tries to think of anything weird that occurred during elementary school.

Map of the Ship?[]

Triggered when picking up the B Deck map in the bedroom of room B92.

Seeing the map of the ship will cause June to recall some of Zero's words when he addressed the players on the central staircase:

"On April 14th, 1912... The famous ocean liner Titanic crashed into an iceberg."
— Zero, addressing the players via speaker
Mummycurse

The curse of Priestess Amon-Ra.

This causes her to wonder if there is some relation between the Titanic and the boat they find themselves in. The conversation can then have slight variations depending on Junpei's choices by him either suggesting the boat they are in is a replica of the Titanic, which will lead June to ask him if he believes in curses, or suggesting they may be inside the actual Titanic, in which Junpei suggests that the Olympic and the Titanic were switched and that the Olympic was supposedly dismantled in 1947.

The conversation eventually leads into a discussion in which June casually mentions that the Titanic was sunk by a curse, but it inevitably leads to June telling him the story of of the curse of the mummy of Priestess Amon-Ra, which she believes was responsible for sinking the Titanic. Junpei has a hard time believing June is even being serious, but she tells him the strange story of the mummy: besides the curse, which caused all who opened her coffin to suffer mysterious deaths, the mummy was also known for being extremely beautiful, being as perfectly conserved as if alive. This was apparently due to all the the water in her body being frozen, although with a kind of ice that wouldn't melt even in the desert.

Plate on a Shelf[]

Cloverbook

A bookmark with a drawn clover.

Triggered by picking up the plate in the display case in room B93.

After picking up the plate in the display case, Santa will ask Junpei if he has a minute to talk: Santa has found a bookmark inscribed with a drawn clover and he wants Junpei to hold on to it. Junpei retorts that Santa should keep it himself if he thinks it's important, to which Santa answers:

"You know what I hate most in the world?
I got 4 things:
Hope, Faith, Love, and Luck."
— Santa, on why he won't keep the bookmark

The four things he hates are the leaf words, each represented by a petal of the clover. There are then three ways in which this conversation can go:

  • Junpei refuses to take the bookmark

Should Junpei refuse to take the bookmark (which requires answering "no" twice), he will suggest that maybe Santa should try giving the bookmark to Lotus. Santa agrees:

"Hey, you old bag!
I just found the perfect thing for a woman in her 40s!"

Just as Junpei went back to work, he heard bones breaking. He pretends he didn't hear the sound and scrambles back to search the room.

  • Junpei accepts the bookmark
    Should Junpei accept the bookmark, Santa will thank him, and explain, once asked, that he hates the four leaf words because they all can betray you, adding that he dislikes the number 4 since "cause it's a half-ass number. Not the best or the worst". Just as Junpei is trying to make sense of this confusing explanation, Santa will ask him if "he plays?". Junpei asks:
    • whether he's talking about gambling
      If Junpei correctly interprets the question as being about gambling, Santa will talk about baccarat, and Lotus will soon join in, mentioning its rules reminder her of the digital roots used in the Nonary Game, and then proceed to explain number prefixes: uni (1), bi (2), tri (3), quart (4), quinti (5), sext (6), septim (7), octo (8), nona (9), hence explaining the meaning of "nonary".
    • whether he's talking about the stock market
      If Junpei incorrectly guesses he means "playing the stock market", Santa will be surprised at his interpretation, but will also offhandedly comment that indeed he has played in the stock market before, and actually won a small fortune by investing in Cradle Pharmaceutical a few years back. Junpei says that he had never heard of that company, but more than that, he is rather surprised, as he didn't expect something like that from Santa. However, further questions are cut short by Lotus, who insists they get back to work.

Picture of a Dog[]

Brainsucker

A brain-sucking monster, according to June...

Dog

...but really just a harmless dog.

Triggered by picking up the Mars key.

Upon picking up the Mars key, Junpei will replace the picture that was hiding it, and wonder aloud what the picture is about. Lotus then reveals she saw this picture before on a book by Sheldrake on the morphogenetic field, which she roughly describes as a hypothesis proposing a mechanism for telepathy.

Santa laughs at anyone attempting a serious study of such a thing and makes a joke about kids in the 1970s, but though Lotus seems to agree with him, she nonetheless finds herself interested in the topic. She then asks Junpei what the picture looks like to him, a question to which he can answer in multiple ways (many of them amusing, specifically the Funyarinpa), though inevitably, it is revealed that the picture is actually a dog.

At this point, Lotus tells them that pictures similar to this one (i.e. pictures that are hard to identify at first, but almost impossible to see as anything else once the solution is known) were once the subject of an experiment:

Woman dog 1
Woman dog 2
  • Two such pictures, of a lady wearing a hat and of a dog, were initially shown to 1,000 people outside Britain to measure the success rate at identifying them correctly.
  • The dog picture was then broadcast in Britain along with the solution to an estimated audience of 200,000 people.
  • The first test was then repeated, again outside Britain, and though the success rate for the lady picture hardly changed, the success rate for the dog picture was doubled.

The morphogenetic field, an invisible field allowing humans to communicate information to one another, was Sheldrake's proposed explanation for the strange result. Lotus admits that the results of the experiment could have been easily falsified and was sure that all of it was pseudoscience. However, as Lotus and Santa walked away from the picture, all Junpei could think about was the morphogenetic field.

Items[]

Found items[]

Matches Mini matches[]

2nd matches

Matches! Now to find something to set on fire!

This box of matches is found on the table in Room B92, and picking it up triggers a conversation between Junpei and June. It can be used to light the candlestick found in Room B93.

Combines with candle to form: lit candle

Dresser key Mini dresserkey[]

2nd dresser key

A key with an elaborate handle.

This fancy key is found in the dresser in the bedroom of room B92. It looks just as if it might be the key for the very drawer it was in, which would make it useless, but is actually used to open the drawer in the twin dresser found in room B93.

Candle Mini candle[]

2nd candle

It's a candle!!!

A candlestick on a holder found on top of the living room table in room B93. Junpei can light it using the matches to obtain the lit candle in order to explore the bedroom in B93, where the lights are out.

Combines with matches to form: lit candle

Curtain Mini curtain[]

2nd curtain

A shower curtain.

This is the shower curtain that is initially missing from the bathroom in room [B93], and can be found on top of the bed in the bedroom of that cabin while it is being illuminated by the lit candle.

2nd curtain hole

A peeping hole?

Its most noticeable feature is the rather large hole that can be seen once it has been hung, and which directly faces a tile in the shower wall: the 5th from the top and 3rd from the right. This is a clue on how to obtain one of the plates, which is hidden behind the corresponding tile in cabin B92.

Candlestick key Mini candlekey[]

2nd candlestick key

An unexpected key.

After Junpei picks up the curtain and moves away from the bed it was on, the light provided by the lit candle will go out. Examining the stump will reveal that the candlestick burned out, revealing that the candle holder is actually a key. This key is used to open the display case in cabin B93 in order to obtain a plate.

Plate Mini plate1[]

2nd plate dresser93

A piece of the picture puzzle.

One of the missing pieces from the picture in room B93, found in the drawer of the vanity in room B93. Obtaining it requires the dresser key to open the drawer (also, actually entering the bedroom in cabin B93 requires having obtained the lit candle to illuminate it, although the dresser can be opened even after the candle burns out).

Plate Mini plate2[]

2nd plate displaycase93

A piece of the picture puzzle.

One of the missing pieces from the picture in room B93, found in the display case in room B93, which can be unlocked using the candlestick key.

Plate Mini plate3[]

2nd plate shower92

A piece of the picture puzzle.

One of the missing pieces from the picture in room B93, found behind the tile placed 5th from the top and 3rd from the right in the shower of cabin B92, as was hinted at by the curtain.

Mars key Mini marskey[]

2nd marskey

A key engraved with the Mars symbol.

This is the prize obtained by reassembling the picture in cabin B93, being found in a hidden indentation behind it. It is the item that the party was searching the 2nd class cabin for in order to move on. Junpei then uses it to open the Mars door.

Unusual for a planet key, the Mars key is added to Junpei's inventory.

Clover bookmark[]

Cloverbook

A bookmark with a drawn clover.

This special, one of a kind item can by obtained by choosing the right answers (i.e., not rejecting it) in the clover words story section. It is essential for achieving the True Ending, as it is necessary to give the bookmark to Clover in the Operating Room to do so.

Being a story item, the bookmark is not added to Junpei's inventory, being instead automatically brought up in the relevant story moment if the player is following the right path.

Combined items[]

Lit candle Mini litcandle[]

2nd lit candle

It's a lit candle!!!

Created from: matches + candle

The obvious result of combining the candle with the matches, and required to explore the darkened bedroom in cabin [B93]. As it gets rather warm while lit, Junpei decides to place it down on the vanity. Once burnt out, he can examine the stump to find out that the candle holder is actually a key.

Minigames[]

Picture[]

Picture solution

The solution. Red numbers indicate how many times to rotate a plate, and red arrows where to move them.

Brainsucker

Final image.

Requirements: Plate, Plate, Plate

After collecting the 3 missing plates from the picture in cabin B93, Junpei needs to place them correctly to match the dual picture in cabin B92. The game is played by touching the straight white arrows to swap plates and the curved arrows to rotate them. This minigame can also be solved using trial and error.

Successfully solving this minigame will allow the party to obtain the Mars key and trigger the Picture of a Dog story scene.

Trivia[]

  • In the iOS version, Santa and Lotus find the Mars Key without Junpei's help.

Humorous quotes[]

  • Examine the picture in room B92:
    1. June June: This is kind of a weird-looking picture. Do you think it's an abstract painting or something?
      June June: It looks kind of like...a demon...with an elephant-like nose...
      June June: ...Sucking on a human being's brain...
      Where the hell did that come from?
      What's her brain made of...
      Can't say I'd mind finding out a little more about what goes on in there...
    2. It's a kinda weird-looking picture. It's some sort of weird black and white design.
      Looks like there's a room [on the right side of this picture].
    3. An odd-looking picture with black and white pattern. Looks like there's a room on [the right side of the picture]...


  • Examine the sofa in room B92:
    1. Junpei dialog Junpei: Ahhh.
      June June: Jumpy, what are you doing?!
      June June: We don't have the time to be relaxing on a sofa!
    2. It's a sofa.
      Maybe I shouldn't sit on it. June'll get mad again...
    3. A sofa.
    4. A mi-re-do.
      Oh no...my mistake. It's a so-fa.
    5. A sofa. The color is a soothing light blue.


  • Examine the light in the bedroom in room B92:
    1. June June: It's light.
      Junpei dialog Junpei: Even if it's heavy?
      June June: That's light!
    2. It's a light. Thanks to it, we can see.


  • Examine the water bottle in the bedroom in room B92:
    1. June June: It's a bottle with water in it.
      June June: This is a bedroom...
      June June: They probably have it here 'cause your throat always feels dry when you wake up, you know?
      Junpei dialog Junpei: My throat's dry, but I think that's 'cause I'm a little nervous right now.
      June June: Well, we did run a lot, so we're kinda sweaty.
      June June: Hey Jumpy, did you want to take a shower together?
      Junpei dialog Junpei: Whoa!
      June June: *Giggle* Just kidding.
      Too late to take it back... My brain's already working out the picture.
      My throat was dry already... This sure isn't helping.
    2. It's a bottle with some water in it. I doubt it'll be that useful.


  • Examine the bed blankets in the bedroom in room B92:
    1. It's a light blue blanket with some designs on it.
      Someone's made the bed, or at least never un-made it.
      There's only bedsheets under the blanket. Nothing exciting.
    2. A blanket.
    3. Junpei dialog Junpei: Should we take another look at this blanket?
      June June: No, I think we've covered it pretty well.
      Looks like that one was lame enough to get her to blush a little.
    4. A blanket.
      It's so well made that it for sure won't fly off.


  • Examine the pillows in the bed in room B92:
    1. Junpei dialog Junpei: Look, there's 2 pillows right next to each other.
      Junpei dialog Junpei: Guess it's a double...
      Junpei dialog Junpei: Huh? What's up? You're turning red...
      Oh man... Is her fever back?
      Junpei dialog Junpei: Hey, are you all right?
      Junpei dialog Junpei: Do you need to lay down for a minute?
      June June: I-I'm fine!
      June June: I think it's still a little early for that...
      Junpei dialog Junpei: Huh...?
      Junpei dialog Junpei: Hey, seriously...are you really okay?
    2. There are 2 pillows next to each other.


  • Examine the frame of the bed in room B92:
    1. June June: A bed frame.
      June June: Now we don't have to worry about falling off.
      June June: I...toss and turn when I sleep...
      She's blushing again... What the hell is she thinking about?
    2. A bed frame.


  • Examine the soap holder in the bathroom in room B92:
    1. There's a little blue platform protruding from the shower wall next to the knobs. It's for putting soap on. I used a shower once, so I know.
    2. A soap holder.


  • Search matches while in room B92:
    1. June June: It's a box of matches. There are matches inside, obviously.
    2. Junpei dialog Junpei: Hey, do you think we could burn down that door at the end of the hallway with these matches?
      June June: ...
      June June: ...
      Junpei dialog Junpei: Not gonna work, huh...
      June June: Yeah...
    3. They're matches. I could probably light something small on fire with them.


  • Search matches while in room B93:
    1. Lotus dialog Lotus: They're matches.
      Lotus dialog Lotus: They won't be enough to set fire to anything very big.
      Junpei dialog Junpei: How about that door at the end of the hallway?
      Lotus dialog Lotus: No. Are you an idiot?
      Santa dialog Santa: Well, maybe there's a way...
      Santa dialog Santa: We might be able to use Junpei's clothes to build a bigger fire...
      Junpei dialog Junpei: U-Um... No.
    2. They're matches. I could probably light something small on fire with them.


  • Examine the light in the bedroom of room B93 while the lights are out:
    1. Junpei dialog Junpei: Is that a light? Kinda hard to tell in the dark... Hmm, I wonder if this is what they call "irony"...
      Lotus dialog Lotus: To figure out if this is a light... we need a light.
      Lotus dialog Lotus: Talk about a Catch-22.
      Lotus dialog Lotus: Kind of says something about life, though, don't you think?
      Junpei dialog Junpei: ...
    2. There's something in here that looks like a light, but it's too dark to tell.


  • Examine the mirror in the bedroom of room B93, with the lights off:
    1. Lotus dialog Lotus: This is the mirror for the dresser.
      Santa dialog Santa: Damn straight. Nothin' weird about it, though.
    2. Lotus dialog Lotus: Mirror, mirror, on the wall, who's the fairest of them all?
      Lotus dialog Lotus: "That would of course be Lotus."
      Lotus dialog Lotus: Ohohohoho!
      Santa dialog Santa: Crazy old bat...
      Santa dialog Santa: Guess the stress was just too much for her...
      Lotus dialog Lotus: Did you say something!?
      Santa dialog Santa: Nope, nothing...
    3. The mirror on the dresser. It doesn't respond when I talk to it. Very rude for a mirror.
    4. The mirror on the dresser. There's nothing suspicious about it.


  • Search lit candle while in room B92:
    1. June June: Jumpy, you lit the candle.
      Junpei dialog Junpei: Yeah. You want me to light your heart on fire?
      June June: ...
      Junpei dialog Junpei: ...
      June June: Jumpy... Don't quit your day job, okay?
    2. A lit candle. Should give us some light.


  • Examine the bed on room B93 while the candle is lit, but having already taken the curtain:
    1. Anything under the blanket...? Nope. Nothing suspicious here.
    2. Anything under the blanket...?
      A girl with burning red eyes stares back at me.

      Junpei dialog Junpei: Gah!
      Ah, I'm just messin' with ya. There's nothing there.
    3. Anything under the blanket...?
      Nope, still nothing suspicious. No ghosts, or girls either.


  • Examine the shower head in the bathroom in room B93:
    1. Santa dialog Santa: Whoa, look! Junpei! There's a mushroom growing out of the wall!
      Junpei dialog Junpei: Um...that's a shower head...
    2. A shower head. It's dry, and it doesn't look like it's been used in a while.


  • Search the shower curtain while in room B93:
    1. Santa dialog Santa: A curtain, huh.
      Santa dialog Santa: Well, it's got all these metal rings, probably so you could hang it from something, you know?
      Lotus dialog Lotus: Yes, but it doesn't look like a normal curtain.
      Lotus dialog Lotus: The way it feels... I think it's probably waterproof.
      Lotus dialog Lotus: Which would make this a shower curtain.
      Junpei dialog Junpei: A shower curtain, huh...
    2. Santa dialog Santa: It's a folded-up shower curtain.
      Santa dialog Santa: Damn, that thing's big, if you open it up.
      Lotus dialog Lotus: Oh, there's a hole... Like a bug ate through it, or something.
      Santa dialog Santa: Oh you're right. Think maybe it was a peeping tom?
      I'll bet Lotus would sure make the perv hurt.
      Lotus dialog Lotus: If I catch him, you won't hear a peep out of the jerk--I'll knock him into tom-morrow.
      Santa dialog Santa: That's tom much.
    3. It's a shower curtain.
      The jury's still out on whether or not it was the work of a pervert, but there's a hole in it.
    4. It's a shower curtain. There's a hole in it.


  • Examine the shower curtain in room B93, once reinstalled and closed:
    1. Santa dialog Santa: Wow... That's a pretty obvious peephole.
      Santa dialog Santa: Somebody's really dedicated.
      Junpei dialog Junpei: Well, with a hole this big, you gotta wonder if maybe they wanted to be caught.
      Santa dialog Santa: So, you're saying maybe the one getting spied on was into that shit?
      Junpei dialog Junpei: Maybe they were into, like, those home invasion fantasies...
      Santa dialog Santa: "Home invasion"? Interesting... I see...
      Lotus dialog Lotus: You 2 are real idiots, you know that?
      Santa dialog Santa: ...
      Junpei dialog Junpei: ...


  • Examine the shower curtain hole after retrieving the bathroom tile:
    1. Sadly, there are no hot women on the other side of the hole.
      As such, there's no point to looking through it... So I won't.


  • If answering "funyarinpa" when Lotus asks whether the picture looks like anything:
    1. Junpei dialog Junpei: A funyarinpa?
      Junpei dialog Junpei: See...? I mean this totally looks like one... Here, and here...
      Junpei indicated parts of the picture that looked exactly like the other parts.
      After 3 seconds of silence, Lotus looked at Junpei.

      Lotus dialog Lotus: What the hell is a funyarinpa?
      Junpei dialog Junpei: What do you mean "what the hell is a funyarinpa"? You mean...you don't know?!
      Lotus dialog Lotus: How the hell would I know!?
      Junpei dialog Junpei: How could you not know?!
      Junpei dialog Junpei: That's...that's practically blasphemous.
      Junpei dialog Junpei: Say you're sorry! Apologize to the funyarinpa! Goodness, you are such a rude woman.
      Another 3 seconds of awkward silence went by. Lotus opened her mouth as she shook.
      Lotus dialog Lotus: Junpei, are you just screwing around?
      Junpei dialog Junpei: ...
      Lotus dialog Lotus: Forget it. I'm just gonna tell you.
      Lotus dialog Lotus: This is a dog.
      Lotus dialog Lotus: See...like this.
      Lotus pointed out parts of the picture, and eventually a dog took shape in them.
      It looked as though she had a point.
      It was a dog.
      Santa also nodded in agreement.


  • Refuse to take the bookmark:
    1. Junpei dialog Junpei: Yeah, I don't want it.
      Junpei dialog Junpei: Why don't you give it to Lotus?
      Santa dialog Santa: Ahh. Good idea. Will do.
      Santa turned and headed off to the other room.
      Santa dialog Santa: Hey, you old bag!
      Santa dialog Santa: I just found the perfect thing for a woman in her 40s!
      He walked into the next room, waving the bookmark...
      Junpei turned back to his work...
      ...And heard a faint sound from the other room... The sound of bones breaking.
      Junpei dialog Junpei: ...
      Junpei dialog Junpei: I'm just gonna pretend I didn't hear that...


  • Talking about gambling:
    1. Santa dialog Santa: In baccarat, the best possible hand totals 9. They call it "Le Grande".
      Santa dialog Santa: But the lowest, most worthless cards, the 0s, they call "monkey".
      Junpei dialog Junpei: Just like the guy in charge of this game, huh?
      Junpei dialog Junpei: Zero's a monkey...
      Santa blinked, utterly stunned.
      Then he began to laugh.
      Santa dialog Santa: Ahahahahahahahahaha! Ha...! Oh man, you're totally right!
      Santa dialog Santa: The guy who trapped us in here sure is one hell of a monkey...


  • Examine the mirror in the bedroom of room B92:
    1. June June: This is the mirror for the dresser.
      ...And now she's playing with her hair. Does she even realize she's doing that?
      Junpei dialog Junpei: Hey. We don't have time for that.
      Junpei dialog Junpei: C'mon, it's not like there's anyone here you need to impress.
      June June: Yes there is.
      Junpei dialog Junpei: Who...?
      June June: ...
      Junpei dialog Junpei: What? Why are you so quiet all of a sudden?
      June June: Ugh! Forget it, Jumpy!
    2. A well-polished mirror.
v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room) · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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