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Door-6

Door 6.

Door 6

Door 6 opens by Junpei, June, Santa and Ace.

Door 6 is one of three choices in the third set of numbered doors the Nonary Game participants find themselves faced with, the other two being Door 1 and Door 2. Unlike the previous sets of numbered doors, these doors are not on the same deck as one another, let alone in the same room.

Door 6 is on the E Deck of the ship. Junpei and June find it shortly after exiting the Saturn elevator on the right. Near the door is a burnt map of E Deck. Door 6 leads to the steam engine room and cargo room.

Door 6 results in the Safe or Knife Endings, depending on the previous actions of the player:

  • Doors 4 > 7 > 6 (Knife Ending)
  • Doors 4 > 8 > 6 (Knife Ending)
  • Doors 5 > 7 > 6 (Knife Ending)
  • Doors 5 > 8 > 6 (Safe Ending)

Story[]

Door 6 was one of three doors the players could choose from in the third set of doors. It was located on the E Deck. The only way to get to Door 6 was by using the Saturn keycard in the elevator behind the staircase on the C Deck.

After going through all three doors and discovering Snake's fate, the remaining players decided to vote to decide who would take each door. Their choices were written on scraps of paper from Junpei's notebook, to make sure no one would change their vote for any reason. The results were:

Door 1: Ace, Clover
Door 2: Seven, Lotus
Door 6: Santa, June

Unknown to the others, Junpei had three papers. One was with the other papers while the other two were hidden, one in each hand. That way, he would be able to change his vote after reading everyone else's choices. However, he initially puts the paper with Door 6 written on it into the pot, so he doesn't have to switch his paper, covering up his plan.

Digital Roots[]

If Junpei chose Door 6, he would go with Santa and June, with the addition of Ace.

1+3+5+6 = 15 = 1+5 = 6

This left Clover (4), Seven (7), and Lotus (8), who would go through Door 1, on Clover's insistence.

4+7+8 = 19 = 1+9 = 10 = 1+0 = 1

With that finished, the groups go to their respective doors.

Behind Door 6[]

The DEAD of Door 6 was close to the entrance and they all authenticate without trouble. Junpei momentarily reflected on his reaction to the beeping before they all explore the steam engine room.

v · e · d Zero Escape: Nine Hours, Nine Persons, Nine Doors (series spoilers within)
Main focus: Second Nonary Game
Main characters (players) Junpei (playable) · Ace · Snake · Santa · Clover · Akane Kurashiki · Seven · Lotus · Ninth man
Other characters Zero (game host) · Alice · Funyarinpa · "Cap" · "Guy X" · Science Boy
Mentioned characters All-ice · Dashiell Gordain · Ennea and Nona Kashiwabara · Ichiro · Kurashiki parents
Doors & Escape Rooms 3rd class cabin · Door 1 (Chart room and Captain's Quarters) · Door 2 (Confinement room and Torture room) · Door 3 (Shower room) · Door 4 (2nd class cabin and Kitchen) · Door 5 (1st class cabin and Casino) · Door 6 (Steam engine room and Cargo room) · Door 7 (Operating room) · Door 8 (Laboratory) · Small Door 9 (Library, Study, Incinerator) · Large Door 9 (Incinerator) · Door q (exit)
Other locations Building Q (main location) · Junpei's apartment · Central Staircase · Chapel · Earth · Elevator · Gigantic · Large hospital room · Nevada · Storage
Game mechanics Bracelet · Calculator · Digital root · Numbered Doors · Planet Keys · RED and DEAD
Terms Bootstrap paradox · Cradle Pharmaceutical · Crash Keys · Esper · First Nonary Game · FLOW Chart · Free the Soul · Ganzfeld Experiment · Luminol · Map · Morphogenetic field · Nonary Game · Soporil
Archives Answers · Files · Endings · Mistakes · Trophies · Timeline
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